terça-feira, dezembro 29, 2009
"Alice in Wonderland" and Sophia: The Gnostic Hero's Journey
The New Tim Burton's "Alice": Enterprising Entrepreneurial
Credits:
- Title: Alice in Wonderland
- Director: Tim Burton
- Screenplay: Linda Woolverton (based on the books of Lewis Carroll's "Alice in Wonderland" and "Alice Through the Looking Glass")
- Cast: Johnny Depp, Mia Wasikowska, Helena Bonham Carter, Anne Hathaway, Crispin Glover.
- Production / Distribution: Walt Disney Pictures
- Year: 2010
- Country: USA
A Brief Gnostic History of the Spontaneity in the Entertainment Industry (Part 1)
Well, it is now draw a short history of spontaneity in mass culture, trying to map out the stages and strategies by which the spontaneity of the public is properly represented in the products and
But before that, we must define what we mean by "spontaneity." For the Gnostic mythology is the way in which the particles of light (memories of our true origins not in this cosmos, but in the Pleroma) are manifested in daily life: happiness, good faith provision, brightness, vitality, confidence, etc.., Ie , feelings and dispositions that set in motion our lives not in an instrumental sense (in terms of goals, objectives, efficiency, or "positive thinking", as recommended by the literature of self-help). Rather, we take the spontaneity in the aspect of "game" and "playful."
By referring this concept to this world, immediate recall of children's play, where even spontaneity expresses itself freely. But we play the game and not in the sense that the adult does as "irresponsible happy" or "something not serious." Richard Sennett for the game is serious business:
"(...) Is the principle that leads the child to invest a lot of passion in a situation driven by impersonal rules and consider the expression in this situation as a matter of redoing and refine these rules to give pleasure and promote a greater sociability with other "(Sennett, Richard. The Decline of Public Man, S. Paulo: Companhia das Letras, 1988, p. 384.)
In the game children invest a lot of passion in absolutely impersonal rules, create a fantasy world to create pleasure and sociability. Serious about the game not in the sense of seeking instrumental or tactical victory methodically trying to understand the rules to understand the mechanics of the game and never lose. In the game we accept the experience, whether good or bad, win or lose. The passion is the development of rules (where the longer the game more fun) and not the ultimate goal Unlike the adult experience denies hiding in structures or strategies that will keep you protected from the threat of the experiment (uncertainty, loss , etc..) Hidden in the cliche to escape the unpredictable and dangerous.
For Neal Gabler in his book "Life: The Movie" as the entertainment industry and more than that, as a phenomenon that will structure the experience itself, appears in the U.S.. Like Swiss chocolate exports tulips and Holland, the U.S. will export entertainment.
Its origins are perhaps deeper in evangelical Protestantism, whose religious practice was in itself quite amusing: faithful taken by fits of catalepsy, convulsions, visions, explosions of laughter and singing, and sermons full of bizarre stories, reports of murders and deformities to that the faithful feel the bones themselves hope, conviction and guilt. These stories later massed in tabloids and popular literature, would be the extent of this religious phenomenon typically American.
Here, the entertainment is associated with sensations: the unusual, the bizarre, the unexpected. These spontaneous demonstrations of daily life are associated with the Fantastic, the Mystery. Parks and circuses of varieties that exposed human strains will be the basis of the archetypes and iconography of modern horror movies and suspense that will move the structures cliche these genres.
With the coming of photography, film and later TV, this potential sensational imagery and theatrical entertainment takes place technologically. In this first phase of visual and audiovisual means, when there was still a structured language for business, we have the presence of spontaneous yet the relationship "awkward" or "dysfunctional" man with new technology then.
For example, in photographs of the nineteenth century people seem to be more clumsy than the current photos of them still have not in mind the notion of posing and lighting. Indeed, most pictures were spontaneous than the present.
In the cinema there was still room to director-actor relationship is not codified by the pace of the assembly line. For example, in the autobiography of actress Mae Marsch she gives an account of instructions given by director DW Griffith in a scene in which she would represent fear and panic. A conventional director would say "Scream".
"Mr. Griffith, by contrast, asked me if I had ever felt in life fear or fright. Yes, I said. 'What did you do then,' asked me to follow. 'I started laughing,' I replied. He knew immediately what it was (...) I believe the hysterical laughter was far more expressive than the eyes or turning back the tears. "(Quoted by PROKOP, Dieter." The Working with Stereotypes: the films of DW Griffith "In: MARCONDES SON (ed.) Dieter Prokop. Colection Greats Social Scientists, New York: Attica, p.64.)
The first strategy was the creation of the Star System or the promotion of actors as "stars" (to the Gnostic view of the expression is not mere coincidence: it expresses the secret desire to catch the light, "star" shine, to put into motion the entertainment). The producers soon realized that the public recognize their favorite actors and gave them affectionate nicknames (Mary Pickford "Girl of clusters" - see photo opposite - Jane Harlow to "venus platinum). Soon these players turn into stars while exploring the public's fascination with the idiosyncrasies or spontaneous or unique features, turning them into gods of Olympus, that is, "Olympians."
This will create a vicious cycle, a trap for the entertainment industry in the quest for spontaneity:
"The result was to transform society into a gigantic Heisenberg effect, in which the media were not reporting what people did, he was reporting what people did to get media attention. In other words, as the life was being lived increasingly to the media, this was increasingly covering itself and its impact on life "(Gable, Neal. Life, the Movie. São Paulo: Companhia das Letters, 1999, p. 97).
In fact, celebrities, with their poses, like playing the hair, mouths with lips between open-etc., Will play the cliche imagery of cinema and advertising.
If the film explored the spontaneity through the Star System, the advertising will get the spontaneous eroticism, children and animals. When Marilyn Monroe, perhaps one of the first celebrities, exposed himself with his fri appeal to capture the attention of cameras and lenses, have replied faces and, once spontaneous repertoire of advertising imagery pin ups.
The entertainment industry creates a trap for itself, an unexpected side effect: every effort to capture the spontaneity of everyday situations in film and advertising (as in images of Norman Rockwell trying to capture snapshots of the routine life style on the covers of the U.S. " Saturday Evening Post ") resulted in a repertoire of iconography, true tactics to attract the attention of reporters, producers and promoteurs. And not just in the field of shallow celebrities. Political and economic events occurring in exaggerated tones to match the script of fictional dramas and attract the attention of the media. The terrorist events are those that best demonstrate this thesis.
The practice journalist more concerned with "language" than the fact demonstrates this: the reporter becomes a stage director, leading the interviewee or the fact to make it more "newsworthy", "telegenic" or "exciting".
As a result, the spontaneity disappears and the entertainment industry reaches dangerously out of boredom, inertia and loss of interest. It was necessary to renew the search strategies for new media types, situations, sensations and snapshots. But that is subject to the next post.
Related Posts:
"Because we know you have something special", says the Demiurge
Originated from a Anthropos that fell in this material universe in time immemorial as tragic result of a cosmic battle between the realms of Light (Pleroma) and the Demiurge, the man is constantly seduced by the illusions created by the Archons materials.
The Archons, or "small regents" as described in the Gnostic narratives, are malicious angels created by the Demiurge to assist, through the arms of evil and deception, to keep the man trapped inside the circles of matter. They have the ability to dodge through religion, science or reason and the ability to seduce through the sensuality or the symbols of power.
All because the creation of the Demiurge is an incompleteness in the architecture of cosmic creation: it does not create the world directly, but only one model ethereal, lacking the energy for this building that the anime: the Spirit or Light He is looking for element that animates the material cosmos, the Light that is mixed with darkness. Originated in the realms of heights (the Pleroma), the mixture is light in darkness because the human being, unconsciously, the holds. Therefore, the Demiurge attempts to apprehend them to extract from it the element which was organized by the principles of the physical cosmos corrupted, complete the gap in its creation.
The media and the entertainment industry seem to play in this micro-macro cosmic incompleteness. As another tool of the Demiurge (after all, the media and entertainment industries are the perfect fusion between Religion and Science, Technology and Sorcery - or fetishism), it is pure form, cliche, stereotype, merchandise. It's just a template that requires something the anime, which put into motion: the energy, spontaneity, innocence, etc.. In other words, you need the particles of light, or what makes each of us unique, brilliant and spiritually connected to our ancestral origins, the Pleroma.
The slogan of the contest of children's channel Discovery Kids "because we know you have something special" is very suggestive and gives food for thought in these terms Gnostics. The tone of the event on Discovery Kids is convening and urgent: "We are looking for presenters like you." The name of the competition is enticing: "Join the contract Turn to Star."
More than seduce through the imaginary narcissistic-exhibitionistic-voyeuristic (become a "star"), the entertainment industry looking for different ways to recruit people who have touched the spiritual energy necessary to give life to the empty forms and static products cultural.
This spiritual energy or particle of light in each one of us is manifested in daily life by spontaneity, innocence and good faith, kindness, compassion, joy, devotion and integrity of purpose. Gnosis was the inner search for spiritual meaning of these daily manifestations of the particles of light that animate the spirit. Understand that through gnosis means confrontation with the physical cosmos in which we are imprisoned, since these energies transcend or may not be contained by the roles or social norms or policies.
But the whole process seductive entertainment industry is to convince us that this truth is already present in every one of us are not enough. You must turn in the media image. Just as for many parents the child is not enough owls only exists, but states that its existence to become in-picture (turn the child into advertising model, upload videos to websites or children eagerly waiting to appear on TV channels). It is indeed the manifestation that the entertainment industry need to channel these energies to enliven the cliches and stereotypes.
Many researchers in the line of Critical Theory have realized this perverse dynamic. For example, Theodor Adorno understood the dynamic between the standardized forms of cultural industries and spontaneity required to give motion. Mainly in their analysis of popular music, Adorno understood the tension between the potentially emancipatory standard (the leitmotif and melody in music) and elements potentially spiritual, or transcendent energy (the atonal, the counter-point, etc...) So much so that your final project (abbreviated by death), represented by the book "Negative Dialectics", would be to scrutinize the spontaneity present in the masses, beyond the static models of the cultural industry.
The German Dieter Prokop tried to continue this insight of Adorno on the discussion of "boredom and fascination in cultural products". This passage is very interesting reflection on our Gnostic thinking:
"Fascinating is a certain carefree independence in certain representations and actions of men and women singers of hits: a sincere pleasure to represent, a firmness, a contentment with himself, a failure, acts of self-representation demonstrated unwavering narcissistic in a way that arouses admiration and envy (PROKOP, Dieter. Dieter Prokop, Large Collection Social Scientists, New York: Attica, 1987, p. 150).
The contest of Discovery Kids is emblematic. Your emergency tone and seems to denounce the secret recruitment needs of the entertainment industry: just as the Demiurge in the cosmic field, the Archons in the field of micro media seek spiritual light and energy of each of us to put into motion a flawed design and static. Fascinated, we are seduced by the stars as if they were special people, chosen and anointed, not knowing that in each of us also have this "anima". However, we are led to believe that we are empty and dependent on that energy transmitted by the media, when in fact we have exactly the opposite.
I believe one of the most accurate translations filmic reality is that in the film "Mad City" (1997) from director Costa Gavras. Known for movies with plots of strong political overtones in this movie she puts the media in question, but not only in the most immediate political aspect: it goes further, exploring metaphysical dimensions.
Sam Baily (John Travolta), desperate to have been fired from his job as a security guard, returns to his place of employment (Museum of Natural History) to try to enter into an agreement with her employer (the curator of the museum Mrs. Banks - Blythe Danner ). Intending to intimidate her, and Sam comes armed with a bag full of dynamite. Max Breckett (Dustin Hoffman - a journalist at a low after being punished by the TV network where he worked with the downgrade to a regional station) is in the museum when she accidentally Sam fires his gun hitting another security that comes staggering into the street. In response, Sam takes everyone hostage at the museum (children visiting the museum at the time and Mrs Banks). Max has a handy scoop that you can do it again to return to journalism's national broadcaster.
Since then, Max will do anything to drive the story to national impact, creating a media circus around the museum. Sam, a naive and common resident of a typical country town, finds himself enmeshed in a web of interests that has the media as the center of everything.
Why the media is interested in personal drama of Sam Bailey? At 35 years and without a job feels finished and no prospects. Hidden wife's job loss, trying to solve it yourself. Melancholy and impotent before the facts of life (and no study has not found intelligent or smart), sees in the media (personified by the "news of the boy," Max Breckett) the only way for an exit. Max says he is popular and friendly to the public. For Sam, Max becomes his personal agent. Think of a book on the history, a TV movie and even a show about fishing, "Sam's Fishing Corner." Like Max, Sam is betrayed by the game media. Sam is naive and spontaneous, raw material required in any media to show, then this inner essence to be corrupted by the script and protocols of the fictional script.
Max: why not study?
Sam: I had no money ... and it seems that was not very smart
Max: I did not study too ... could not afford
Sam: How is that done to be so smart?
Max: say thanks to my charm ... is something you have
Sam: charm?
Max: charm, personality
Sam: in this case could spark a television program?
Max: Why not? It is even famous!
Sam: yes, but famous in the wrong direction
Max: It does not matter in television. They know who he is.
Ad-Gnosis and Techgnosis: Two Shortcuts to Satori
Beyond the utilitarian or rational discourse of new technologies (efficiency, cost reduction and time efficiency etc..) Motivation mystical or Gnostic appears as a subtext: the possibility of an experience of overcoming limits tangible dwell time, transcend to cyberspace and leave the immobility of space and flesh. New technology would enable the experience of gnosis, but without asceticism, discipline or inner reform. The technology is the shortcut pure, atavistic anxiety faster for the species escape the physical cosmos. In previous posts (see related posts below) argue that Gnosticism is steeped in Kabbalistic principles in order to discard the material world itself, not redeem him, facing the meat and the very materiality as a golem, chaos, formless, something queadeve simply be discarded.
But another kind of technology on the horizon of culture technologies (and their practical application, engineering) spirit. Its origin is in the area of self-help and self-knowledge, secular forms of positive theology, that is, forms of self-deification: from techniques similar to computer technologies (interaction, simulation, network, resources, etc..), Being human self-knowledge (actually reprogram itself) to be free of bodily limitations and existential, becoming motivated, positive and winning. Adapting to the corporate world and business is more than making money. It is a spiritual journey of self-knowledge.
Here is another "shortcut to Satori": from sketch books and many courses based on Power Point handouts (a simplification of simplification) reached gnosis quickly and without wasting time. Again the Kabbalistic principle: we have nothing to learn from the memory of the flesh (the pain, trauma, suffering, etc.).. Should be discarded (or rather, deleted) as push a button on a computer keyboard.
Is associated with this area the latest in engineering spiritual: the Ad-Gnosis. By exploring the vast repertoire of archetypical collective unconscious of the species, Advertising will offer a shortcut to the immediate realization of desires and wishes of the collective unconscious, through products and materiality of images. What was is now symbolic material: more than buying the product, the fact desire it would have a spiritual experience.
Throughout the twentieth century the various tactics employed Advertising engineering spiritual behavioral techniques (behaviorism and subliminal tactics), psychological (motivation, reward, cognition, psychological needs, etc..) And psychoanalytic (oral compulsion and addiction, narcissism, voyeurism, eroticism, etc. ..) But we still have the psyche or subconscious tied to the existence of the product.
Cartelised economy and characterized by high concentration of companies in a few transnational groups, the products become increasingly similar in technology, image, function and use. Differentiation strategies become increasingly superficial, taking the product borders on the frivolous and superfluous. For example, toothpaste become identical in their composition and function. How to differentiate them to "warm" the market and simulate a competition? Through fantasy and features brand-hyperbolic ("fluorine garde", "pro-mint", "clean mint", "menthol," "Colgate Total 12", and so on). But the figures of rhetoric, although numerous, are finite and being depleted.
As in the past where the start of modern advertising originated in the effort to disconnect the reason for the purchase of the product of its usefulness (obliterate the value in use, making the consumer buy the product for its uselessness), now the Advertising must give a new qualitative leap: paradoxically make the product disappear in the ad, making it much less something to be acquired than to be experienced as an event, journey, discovery and personal renewal.The Advertising must give a new qualitative leap: paradoxically make the product disappear in the ad, making it much less something to be acquired than to be experienced as an event, journey, discovery and personal renewal.
The first move for this jump was the emergence of the segmentation technique VALS (Values, Advertising and Life Style) devised by the American futurist Arnold Mitchell in the 70 and improved in 90 years. Besides the psychological typology, his great innovation was to expand the definition of consumption: consuming is not just buying but especially desired. Desired values and lifestyles, unattainable for most people, but adding value to brands. Explaining, the frustrated desire of the majority is just adding value to brands and lifestyles effectively consumed by a minority.
Brands producing events (marathons, competitions, bike rides etc.). With thousands of participants who only want, but do not have purchasing power to consume the products. But experience their desires, adding value to products restricted to few. The separation between the desire and the immediate acquisition of the product was the first step of the engineering spirit.
In Ad-Gnosis have the immateriality of the full product. Besides the values and lifestyles, something deeper, in spirit, must be mobilized: the archetypes. As symbols of the collective unconscious binders anxieties, doubts and deepest hopes of human kind, the Gnostic point of view would be a visible manifestation of the particles of light present in each. This spiritual energy or particle of light in each one of us is manifested in daily life by spontaneity, innocence and good faith, kindness, compassion, joy, devotion and integrity of purpose. The archetypes translate this élan in themes, types, narratives or symbols as the language of dreams, spiritual channel that magma (Freud called the id), "materializing it." The understanding and experience of the archetype would provide potentially gnosis and the possibility of transcendence and, consequently, the confrontation with the cosmos material.
But Ad-Gnosis is not transcendent, but immanent, does not understand or experience the archetype, but exploits it. The whole entertainment industry needs this energy to give life to the empty forms and inert that structure their products.
An example is the film's publicist mobile operator "Oi". Applying characterology archetypal Carol Pearson, the film deals with the archetypal "The Regular Guy" with the character of "The Linker" (see photo above). From the description given by the researcher,The Regular Guy is the one who wants to be in connection with others, being loved, wanted or in the translation of advertising, be popular. As Freud himself has observed about the psychology of the masses and the malaise of civilization, more than death, what man fears most is not being loved, being alone. This fear would create a trap that will be the basis of mass psychology: fear of loneliness leads to gregariousness, want to be part of the majority, to cancel individuality and critical thinking.
What would be the archetype of the Shadow, the film translates as positive publicity. Constrains the moment of truth of the archetype (love and concern for others, compassion and solidarity) in flattery and conformity. The energy of the archetype is instrumental to the goal of operating more obvious: to make enough connections to have more profits.
The subtext in the Ad-Gnosis is this: more than consume a product or service, the consumer is the possibility of renewal and spiritual enrichment. It is an event, journey, experience. The product "disappears or is shifted to the background to promise the consumer a shortcut to enrich spiritual gnosis.
Related Posts:
segunda-feira, dezembro 28, 2009
Why the Gnostic Movies are an American Trend?
"The Great Awakening in the mid-eighteenth century has been accompanied by at least three other embodiments according to Robert Fogel: the second at the turn of the nineteenth century, with religious and philosophical implications of Transcendentalism in high literature but also in the many manifestations of popular literature, including the Spiritualist movement, Theosophy and new religions and cults like the Mormons and the Gnostics "Christian Scientists" and "Shakers." The third Great Awakening, Fogel says, occurred between 1890 and 1930 and we are still in the middle of the quarter that began in the 1960s "(Nelson, Victoria. The Secret Life of Puppets. Havard University Press, 2001, pp. 76-7 ).
"Joseph Smith describes these sacred novelistic adventures in the Book of Mormon, to produce, as John Brooke has observed a particular Americanization of theology Renaissance to join aspects of hermeticism, Gnosticism, alchemy and magic to produce a popular 'totally full' alternative to Christianity "(Nelson, Victoria. IDEM).
"Hollywood, therefore, reacts to suspected manipulation aesthetics that it is addressed to reactivating a metaphysical suspicion even more ancient and profound - the suspicion that the world could be a noticeable film shot on a remote metahollywood. In this case, Hollywood films would be "more real" than reality, as it usually does not show nor the artificial character of its own or what is beyond him. The new Hollywood movie, instead, shall, to reflect on their own procedures, a new metaphysics that interprets the act of creation as a studio production. "(Groys, Boris." Gods Enslaved - a metaphysical twist of Hollywood, "In: More! Folha de Sao Paulo, 03.06.2001, p. 5.)
Dicionário de Comunicação apresenta o verbete "tecnognose"
Reproduzimos abaixo o verbete apresentado pelo
Dicionário:
Tecnognose
(S.f.) # Etim.: Do grego téchne “arte”, “ofício” + do
grego gnôsis “conhecimento”, “sabedoria”.
O progresso tecnológico pode ser caracterizado unicamente pela necessidade instrumental de busca por soluções econômicas para o mundo dos negócios. Porém, paralelo a este discurso, encontramos outro de natureza diversa, isto é, de motivação mística ou espiritualista: onisciência, ubiqüidade, superação de limites pessoais, utopias (“estrada para o futuro”, “o futuro é agora”) e toda uma série de nominações transcendentalistas que, para muitos autores, apontam para uma secreta afinidade entre tecnologia computacional e pós-religiões tradicionais. New agers, cyberpunks, desenvolvedores de programas e demais tecnófilos parecem conceber o ciberespaço não apenas no restrito aspecto da racionalidade instrumental, mas como um espaço sagrado que traria imortalidade e onisciência numa fusão gnóstica entre o self e o divino reino da informação. Se a história da racionalidade ocidental é marcada pelo embate contra o mito, temos uma mudança de rumo inesperada: o misterioso e o mítico penetram no próprio discurso atual da ciência e da tecnologia. No cerne das narrativas atuais que defendem a supremacia da ciência e do poder sem limites da tecnologia, encontramos uma fala “parasitária” promovendo o mistério e o mí(s)tico: uma fala “gnóstica”. Esta afinidade entre gnose, tecnociência e cibercultura foi sugerida por diversos pesquisadores de diferentes linhas como Hermínio Martins e Erik Davis. Por Gnose nos referimos ao conjunto de seitas sincréticas combinando idéias cristãs, neoplatonismo e as religiões de mistérios pagãs que florescem nos primeiros tempos da difusão do Cristianismo (séculos II e III DC). A eliminação do corpo e a virtualização da subjetividade propiciados pelas novas tecnologias computacionais parece favorecer esta espécie de “religião da tecnologia”. Esta fala seria mais do que parasitária, ou seja, devido a determinadas circunstâncias sociais e culturais do século XX, o gnosticismo teria se tornado o verdadeiro imaginário tecnológicoä que redirecionou a história da tecnologia, fazendo-a ingressar na etapa atual das próteses e simulações. A afinidade entre gnosticismo e tecnologia presente nas ciberutopias atuais apontaria para aquilo que Heidegger já havia pressentido: a essência da tecnologia não é técnica, mas metafísica. Diversos autores, entre eles Raymond Ruyer e Theodore Roszak,
detectaram e mapearam a semente do misticismo nas comunidades científicas, sejam
acadêmicos ou tecnófilos. Ruyer afirma que este movimento gnóstico surge discretamente nos meios científicos das universidades de Princeton e Pasadena nos EUA durante a II Guerra Mundial. A princípio entre físicos, cosmólogos e biólogos para, em seguida, alastrar-se por outras áreas, principalmente através da Cibernética e Teoria da Informação. Já Roszak rastreia este mesmo movimento na formação do Vale do Silício na Califórnia e entre as comunidades de
tecnófilos que participaram da revolução do computador pessoal e da Internet. Todos eles, com forte influência dos movimentos contra-culturais da Costa Oeste dos EUA, fortemente influenciados por utopias gnósticas que, mais tarde, tornaram-se Ciberutopias.
Wilson Roberto Vieira Ferreira
MARCONDES FILHO, Ciro (ORG.) Dicionário de Comunicação. São Paulo: Paulus, 2009.
Series Lost, Last Season: Trick of the Script or Archetypes Gnostics
The second argues that the trend should remain mysteries, they were part of the charm or the assumptions of the series Lost. The mysteries left without explanation just did emphasize that the riddle of the island is very old, as old as mankind itself, therefore, impossible to be explained in six seasons in a television series. Indeed, the denouement (or the final question from Jack: "We're going where?) Would be just the tip of the iceberg, the visible aspect of a cosmic story that goes beyond human comprehension. In summary, the mystery behind this enigmatic church where the protagonists of the series come together in the end, apparently a Catholic, but the stained glass windows (with the symbolism of all the main currents mystic-religious - Christianity, Islam, Judaism, Taoism, Buddhism etc.. ), a particular church, the ecumenical character (see picture below).
Let's forget, so all the little mysteries and riddles posted throughout the seasons of the series (indeed, it is living the screen writers). Let us put aside our tendency cartesian want a screenplay to exhaust all the explanations and close in on itself. We will concentrate on major archetypes and symbolism works by the series: characters stranded on an island trying to escape, each with a past from which they also wanted to escape, to forget. All together synchronously on a flight that will not end. A crash will make them fall on an uncharted island somewhere in time and space. All (the island and their lives) in a sleep state.
We are dealing with an archetype of the Gnostic TRAVELER, altered state of consciousness that will enable the gnosis (lighting) through the state of the suspension (revocation of rational thought, something close to the mantra or meditation). Jacob, Desmond, Locke and in the end, Jack, were believers, renounced their rationales for engaging in repetitive mantras to "save the world" (push buttons, defending caves with lights etc.)..
In episode 16 (in my opinion the most important of the entire series because summarizes the genesis and comogonia Island), we have the strong symbolism of Gnostic Light and the cosmos that imprisons everyone. Children of a mother killed by the Demiurge (a woman who holds the secret of light that keeps the existence of the island) are trapped on the island. Her stepmother tries to keep them at all costs on the island saying that nothing exists outside it. Like the Gnostic mythology, the cosmos is one that imprisons us constructu consisting of empty forms set in motion by the particles of light present in every human being. When the stepmother has the mystery of the Island (Light confined in a cave that holds the existence of the Island) says: "This light is also within each one of us." Everything's brother Jacob wants is to "go home". He discovers that this island is not the place (like humans in the physical cosmos) and joins a group of "scientists" ("men who are concerned to know how things work") who want to steal that Light (open the "cork" which borders on the island at all).
Here begins a new archetypal symbolism explored by the series: Gnosticism vs. gnosticsimo cabalistic alchemy. As discussed in previous post (see below links to related posts), the Gnostic narratives symbolize this anxiety in human flesh to transcend and overcome physical limitations and existential spirit. Two solutions are presented: on one side of techno Kabbalistic link (the "tecnognose") represented by the series Dharma Project and manipulative claims of his brother Jacob and antagonist (the "black smoke") to escape the island from the moment that able to sink it (erasing the Light of the "heart of the Island"). The past has to be simply discarded, forgotten. The flesh, the physical existence, it should simply be ignored and discarded, with nothing to learn from your memory (pain, suffering, etc.)..
On the other hand, the transcendent alchemy: Jack in the end restores the Light on the Island, shortly before his death. Simultaneously, in flashfoward, revealed by his father the truth: they all died (each time) and met unconsciously that kind of parallel existence (or limbo). Each one has lived the most important period of his life on the island, all together. Thus, as explained by Jack's parents, all are there together, living in that limbo, to remember and then forget. They must understand the past (forgive each other, for example, as it did with Hugo Linus) to proceed forward, overcoming and continuing in their spiritual journeys.
As in alchemy where the matter should be redeemed and not simply discarded in Lost are all in a suspended state waiting for the moment of enlightenment (gnosis) that, as we have seen, appeared at times as intuitive flashes, deja-vus. The illumination came from the redemption (understanding of what happened on the island). The mere destruction of that island, as desired by the "black smoke" no, would provide this understanding.
Summarizing: the penultimate and final episodes of last season for at least managed to tie loose fragments of Gnostic elements throughout the narrative (multifaceted reality, reality seen as a constructu, suspension, paranoia, confusion between reality and psychic projection etc...)
Therefore, the interesting Lost in anxiety is not the Cartesian solutions that could solve the screenplay to the end, but the great symbolism and mythologies that arise precisely in those gaps in the narrative.
Ad-Gnosis: The Spiritual Engineering in Advertising
The film's publicist Oi worked with the archetype of the explorer, focusing on the aspect of his Shadow: the fear of being arrested, confined, limited the possibilities to learn and enjoy new experiences, being alienated and disconnected from others. That is, a kind of atavistic desire (transcend, move beyond etc.) Translated by cellular telephone service, and mainly confined in an adversarial slogan, where the yearning for freedom runs out on the immanence of fashion.
But there is a deeper aspect: a static economic system and cartelized, where products are increasingly similar, the only way to inject energy and élan in the system is through the trapping of the most spontaneous of individuals - Light and Spirit translated by archetypes exploited by advertising. It's what we call "Ad-gnosis."
The differentiation between the products becomes a threat to the momentum of inertia of the consumer market. Successive strategies are being employed by advertising in order to simulate differences and competition. Of testimony linking celebrities Hollywood star system products, through the symbolic associations of status and prestige, until, in the '50s and '60s, to the tactics of subliminal inspiration and even psychotherapy (exploring compulsive, impulse, vicious and psychological dependence) increasingly Advertising has been perfecting a kind of engineering spirit. With Globalization and the radicalization of the concentration of firms in less transnational groups, the tactics of the differences of simulation products on the market necessarily need to become much more sophisticated in risk of all the imagery of consumption (sophistication, competition, technological innovation infinite and satisfaction) between a state of inertia. After reaching the subconscious behavior and behavioral techniques and subliminal, unconscious and with the psychoanalytic approaches, we now have the apex with a true spiritual engineering: the "Ad-Gnosis" (Advertising + Gnosis). In addition to the behavior and unconscious, the next target is the very spirit in archetypal approaches increasingly sophisticated in Advertising.
We can identify the origins of the development of engineering in the creation of deep technical VALS (Values, Advertising and Life Style) segmentation, developed in the late '70s by the American futurist Arnold Mitchell and finally improved in early 1990. The method was based on market segmentation by psychological profiles: individuals would be less motivated by individualistic or behavioral factors and more by ideals, values and lifestyles that could be classified into eight types: Innovators, Survivors, Believers, Thinkers, Strivers, Experiencers and Makers. This guided the publicity seeking "value-added" products such as philosophies, missions, goals, etc.. and no more "hard" style of the imagery of status and prestige.
But it just was not enough. It was necessary to achieve a more "mystical" or "magical" more in tune with the times "New Age" in which we live.
Carol Pearson, PhD in Psychology and Professor of Leadership Studies at Maryland University in the U.S. will find, from the studies of archetypal symbolism of the psychoanalyst Karl G. Jung, twelve models of unconscious symbolism, she said, motivate the human species: Innocent, Explorer, Sage, Hero, Outlaw, Magician, Regular Guy, Lover, Jester, Caregiver, Creator, Ruler. Initially aimed to serve as a tool for organizational engineering tactics, comes to the world of marketing and advertising concepts as guiding screenplays and video advertising as a strategy of creating the image of brands.
In their book "Awakening the Heroes Within: Twelve Archetypes That Help Us Find Ourselves and Transform Our World" (Harper SanFranc bait, 1991), "Magic At Work: Camelot, Creative Leadership and Everyday Miracles" (Doubleday, 1995), "The Hero and the Outlaw: Building Extraordinary Brands Through The Power of Archetypes "(McGraw-Hill, 2001)," Organization Mapping the Psyche: A Jungian Theory of Organizational Dynamics and Change "(CAPT: Center for Applications of Psychological Type, 2003) is clear that human motivation is the primary concern of organizations, business, marketing and advertising.
In Jung's archetypes are symbols of the collective unconscious, symbols updated by various means (mysticism, religion, legends, myths, until you reach the most mystical of contemporary advertising) where are clumped aspirations, hopes and great metaphysical and existential questions of humankind. Experiencing an archetype is to tune in the network of unconscious meaning, even for brief flashes, like a deja-vu.
In Gnostic terms, archetypes are the manifestations of these particles of light in each one of us that connects us to our true spiritual origins (the process of gnosis), envisaging the possibility of transcendence of the material cosmos constrains.
In Ad-Gnosis these particles of light or spirit is translated as "motivation" as an energy source to be merged and imprisoned in narratives and images that set into motion the imagination of the consumer who is living with the threat of stagnation and entropy: the discovery that in the end, all products are equivalent and that the differences are merely of signs or imagery.
For example, if the advertising films about soap powder housewives are represented by the same cliche characterology (thin, brunette, long hair, around 30 years and even look to suit the child that appears unclean feet to the head etc. .), the archetype is what will capture the "motivation" of the consumer, injecting spontaneity and energy design in static and empty.